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Old Dec 25, 2006, 05:19 AM // 05:19   #1
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Default Minion Bug Still Persists After Fix.

More than anything, I intend for this thread to get the attention of Gaile Grey so that she may inform the programmers of this bug. The last bugfix for Minions did sucessfully fix most of the sluggish behavior, however in my experience I have found lingering problems with Factions Minions, namely Flesh Golem and Vampiric Minions. The behavioral problem is that when i move they delay for a short period of time before moving. In extreme cases this can be up to a ten second delay. The picture here will show you Fleshie and a Vampiric lagging far behind whilest a normal fiend is where he is suppose to be. I have not encountered this bug with any other minions other than Factions ones. Good Luck, Have Fun Programmers.

http://img170.imageshack.us/img170/3644/gw530or5.jpg

Mod Edit: Please use URL tags and not IMG tag's for images that are bigger than 1024*768. Edited post to display URL only.
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Old Dec 25, 2006, 05:44 AM // 05:44   #2
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I noticed this too... sucks eh? Fleshie won't go in there and pound the enemies like he's supposed to
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Old Dec 25, 2006, 07:07 AM // 07:07   #3
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Yep, I noticed that my golem is still lazy.
Just like the update note, they fixed Nightfall minions only.
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Old Dec 25, 2006, 07:15 AM // 07:15   #4
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WHY fleshie WHY? Where did I ever go wrong?!?
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Old Dec 25, 2006, 07:53 AM // 07:53   #5
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maybe the minions are on strike
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Old Dec 25, 2006, 08:04 AM // 08:04   #6
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i think they are ploting to kill there master ^_^ "VIVA LA REVOLITON"
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Old Dec 25, 2006, 08:47 AM // 08:47   #7
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Insects in Marga Coast seemed lazy yesterday. Killed one before they even reacted to me. Same with white mantle knights in Riverside Province.

That's not a complaint though
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Old Dec 25, 2006, 09:40 AM // 09:40   #8
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Thats why i fired Flesh Gloem, he's been doing that for a while now.

Icey Viens makes it alot more fun on my end.
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Old Dec 25, 2006, 11:34 AM // 11:34   #9
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Flesh Golem is a garbage elite anyway. Jagged Bones smokes it out of the water. Heroes use it very well too.
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Old Dec 25, 2006, 01:20 PM // 13:20   #10
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yeah still noticing that with the golems.....I usually send my mm ahead so that they catch up before the battles are over.
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Old Dec 25, 2006, 03:31 PM // 15:31   #11
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serves you people right for using flesh golem. Jagged bones, order of undeath, and Aura of the Lich all kick the crap out of golem.
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Old Dec 25, 2006, 04:32 PM // 16:32   #12
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To be honest, I think this is intended as proper behavior. (I hate it btw) I figure some people in pvp complained they were pwned by a mm, and demanded it be nerfed.
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Old Dec 25, 2006, 04:34 PM // 16:34   #13
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idk this is absolutely horrible for MMs and MM Heros makes the effect of minions (meat shields) pretty much usless in PVE i hope its a bug and i hope it gets fixed
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Old Dec 26, 2006, 11:27 PM // 23:27   #14
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This thread was not intended to degenerate into a discussing of Flesh Golem as a good skill or not. All skills in the game should work as intended whether you like them or not.

I am 100% certain that this is a bug as Ch1 and 3 minions, fiends, and jaggies do not behave this way, as i stated earlier it is a problem with fleshie and vampiric. If it were to be intended this way, i would expect it to be noted in the skill description, perhaps like this

Animate Vampiric Horror

Spell. Exploit nearest corpse to animate a level 1...14 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. Vampiric Horrors often become distracted by blades of grass and pretty flowers.

Animate Flesh Golem

Elite Spell. Exploit nearest corpse to animate a level 3...21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. Flesh Golem must stop periodically to relive himself of pressure.

I would love if Gaile could respond here, just so i know shes made note of this problem.
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Old Dec 26, 2006, 11:35 PM // 23:35   #15
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Shambling and Jagged Horrors most definately exhibit this problem also. It's a real problem.
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Old Dec 26, 2006, 11:56 PM // 23:56   #16
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If you use the ALL PARTY flag placement, even beside you, the minions move again. I've noticed the hesitancy since the update as well (though not as bad as before) and using the flags work instantly to get them moving.

Just don't be too far around corners or obstacles when doing this, for they will still get jammed on walls/corners if the 'line' from you to them is extreme.

P.S. To those who gave up Flesh Golem, and stated it such here:

Amen. Icy veins gets a thumbs up. I haven't looked back since.
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Old Dec 27, 2006, 12:58 AM // 00:58   #17
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Well i've been trying a jagged bones/death nova build in RA. It's actually been working pretty good except sometimes the minions just wander around and looking confused because they dont know what target to attack.
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Old Dec 27, 2006, 01:04 AM // 01:04   #18
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i noticed this too. was really disapointed and assumed it was a nerf. is it a bug??

I'd prob use my mm more if it was fixed. The minions have been dumbed down enough lol
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Old Dec 27, 2006, 02:25 AM // 02:25   #19
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Sometimes my minions will run to fight enemies far outside my aggro bubble. My fleshie keeps playing the drums and then finally catching up. My heroes and I are either getting faster or minions just got slower. *shrug*
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Old Dec 27, 2006, 04:39 AM // 04:39   #20
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Mine find a shady spot and play cards.. They mutter something about unions etc when I hit ctrl-target.
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