Dec 25, 2006, 05:19 AM // 05:19
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#1
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Scars Meadows[SMS]
Profession: N/
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Minion Bug Still Persists After Fix.
More than anything, I intend for this thread to get the attention of Gaile Grey so that she may inform the programmers of this bug. The last bugfix for Minions did sucessfully fix most of the sluggish behavior, however in my experience I have found lingering problems with Factions Minions, namely Flesh Golem and Vampiric Minions. The behavioral problem is that when i move they delay for a short period of time before moving. In extreme cases this can be up to a ten second delay. The picture here will show you Fleshie and a Vampiric lagging far behind whilest a normal fiend is where he is suppose to be. I have not encountered this bug with any other minions other than Factions ones. Good Luck, Have Fun Programmers.
http://img170.imageshack.us/img170/3644/gw530or5.jpg
Mod Edit: Please use URL tags and not IMG tag's for images that are bigger than 1024*768. Edited post to display URL only.
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Dec 25, 2006, 05:44 AM // 05:44
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#2
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Wilds Pathfinder
Join Date: Jan 2006
Location: Los Angeles
Guild: Pink Pearl
Profession: Mo/Me
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I noticed this too... sucks eh? Fleshie won't go in there and pound the enemies like he's supposed to
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Dec 25, 2006, 07:15 AM // 07:15
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#4
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Academy Page
Join Date: May 2005
Guild: Durance Of Fate [DoF]
Profession: W/
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WHY fleshie WHY? Where did I ever go wrong?!?
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Dec 25, 2006, 07:53 AM // 07:53
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#5
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Desert Nomad
Join Date: May 2005
Location: Belgium
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maybe the minions are on strike
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Dec 25, 2006, 08:04 AM // 08:04
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#6
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Frost Gate Guardian
Join Date: Sep 2006
Location: in the pits of a shadowy depth
Guild: central guild alliance
Profession: W/Mo
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i think they are ploting to kill there master ^_^ "VIVA LA REVOLITON"
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Dec 25, 2006, 08:47 AM // 08:47
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#7
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Insects in Marga Coast seemed lazy yesterday. Killed one before they even reacted to me. Same with white mantle knights in Riverside Province.
That's not a complaint though
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Dec 25, 2006, 09:40 AM // 09:40
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#8
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Woodland Realm
Profession: Mo/N
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Thats why i fired Flesh Gloem, he's been doing that for a while now.
Icey Viens makes it alot more fun on my end.
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Dec 25, 2006, 11:34 AM // 11:34
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#9
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Banned
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Flesh Golem is a garbage elite anyway. Jagged Bones smokes it out of the water. Heroes use it very well too.
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Dec 25, 2006, 01:20 PM // 13:20
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#10
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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yeah still noticing that with the golems.....I usually send my mm ahead so that they catch up before the battles are over.
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Dec 25, 2006, 03:31 PM // 15:31
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#11
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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serves you people right for using flesh golem. Jagged bones, order of undeath, and Aura of the Lich all kick the crap out of golem.
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Dec 25, 2006, 04:32 PM // 16:32
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#12
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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To be honest, I think this is intended as proper behavior. (I hate it btw) I figure some people in pvp complained they were pwned by a mm, and demanded it be nerfed.
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Dec 25, 2006, 04:34 PM // 16:34
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#13
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Frost Gate Guardian
Join Date: Feb 2006
Location: Michigan
Profession: A/
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idk this is absolutely horrible for MMs and MM Heros makes the effect of minions (meat shields) pretty much usless in PVE i hope its a bug and i hope it gets fixed
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Dec 26, 2006, 11:27 PM // 23:27
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#14
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Scars Meadows[SMS]
Profession: N/
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This thread was not intended to degenerate into a discussing of Flesh Golem as a good skill or not. All skills in the game should work as intended whether you like them or not.
I am 100% certain that this is a bug as Ch1 and 3 minions, fiends, and jaggies do not behave this way, as i stated earlier it is a problem with fleshie and vampiric. If it were to be intended this way, i would expect it to be noted in the skill description, perhaps like this
Animate Vampiric Horror
Spell. Exploit nearest corpse to animate a level 1...14 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. Vampiric Horrors often become distracted by blades of grass and pretty flowers.
Animate Flesh Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. Flesh Golem must stop periodically to relive himself of pressure.
I would love if Gaile could respond here, just so i know shes made note of this problem.
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Dec 26, 2006, 11:35 PM // 23:35
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#15
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Shambling and Jagged Horrors most definately exhibit this problem also. It's a real problem.
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Dec 26, 2006, 11:56 PM // 23:56
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#16
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Frost Gate Guardian
Join Date: Aug 2005
Location: Minnesota
Guild: Well if you're bored, then you're boring!
Profession: R/
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If you use the ALL PARTY flag placement, even beside you, the minions move again. I've noticed the hesitancy since the update as well (though not as bad as before) and using the flags work instantly to get them moving.
Just don't be too far around corners or obstacles when doing this, for they will still get jammed on walls/corners if the 'line' from you to them is extreme.
P.S. To those who gave up Flesh Golem, and stated it such here:
Amen. Icy veins gets a thumbs up. I haven't looked back since.
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Dec 27, 2006, 12:58 AM // 00:58
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#17
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Wilds Pathfinder
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Well i've been trying a jagged bones/death nova build in RA. It's actually been working pretty good except sometimes the minions just wander around and looking confused because they dont know what target to attack.
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Dec 27, 2006, 01:04 AM // 01:04
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#18
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Krytan Explorer
Join Date: Nov 2006
Profession: D/
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i noticed this too. was really disapointed and assumed it was a nerf. is it a bug??
I'd prob use my mm more if it was fixed. The minions have been dumbed down enough lol
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Dec 27, 2006, 02:25 AM // 02:25
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#19
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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Sometimes my minions will run to fight enemies far outside my aggro bubble. My fleshie keeps playing the drums and then finally catching up. My heroes and I are either getting faster or minions just got slower. *shrug*
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Dec 27, 2006, 04:39 AM // 04:39
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#20
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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Mine find a shady spot and play cards.. They mutter something about unions etc when I hit ctrl-target.
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